/gaia-design-thinking
user-facingWhat it does
/gaia-design-thinking guides a human-centered design session through the five-phase Stanford d.school pipeline: Empathize, Define, Ideate, Prototype, and Test. Each phase is facilitated by the design-thinking coach (Lyra) and produces structured output that feeds the next phase.
When to use it
- You need to deeply understand user needs before building a solution -- the Empathize phase prevents building the wrong thing.
- You want to generate a broad set of ideas (at least 10) and narrow down to the most promising ones with low-fidelity prototypes.
- You are stuck on a design challenge and want a structured framework to move from empathy to testable prototypes.
Prerequisites
- No strict prerequisites. Works best when planning artifacts exist for context.
Orchestration mode
When /gaia-design-thinking starts in subagent mode (Mode A -- the default), the framework emits a one-shot warning to your conversation. The warning text:
────────────────────────────────────────────────────────────────────────────
GAIA orchestration: running in subagent mode (Mode A)
The skill you're invoking belongs to a class (heavy-procedural or
conversational) whose output benefits from cross-step context. Mode A
dispatches each sub-agent in its own forked context, so context may
be lossy between steps — sub-agents return summaries, not full reasoning.
For the full-fidelity experience, enable Mode B (Agent Teams):
1. Set CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1 in your environment.
2. Add orchestration.mode: team to .gaia/config/project-config.yaml.
Mode B uses persistent teammates that preserve in-conversation state
across dispatches.
This warning is shown once per session.
────────────────────────────────────────────────────────────────────────────
Why Mode B is better for this command
The /gaia-design-thinking skill declares orchestration_class: conversational in its SKILL.md frontmatter. Conversational skills produce output that benefits from cross-step context -- under Mode A every sub-agent dispatch runs in its own forked context and can only return a summary back to the orchestrator, losing the full reasoning trace of every prior step. Mode B uses persistent teammates that retain in-conversation state across dispatches, so each agent's contribution can build on what was said before instead of receiving only a summary.
How to enable Mode B
Both steps are required. If either is missing, the framework falls back silently to Mode A and the warning fires again on the next session.
Step 1 -- set the environment variable:
export CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1
Add this to your shell rc file to persist across sessions, or set it in Claude Code's settings.json.
Step 2 -- add the YAML block to .gaia/config/project-config.yaml:
orchestration:
mode: team
One-shot semantics
The warning is emitted once per Claude Code session. A marker file at _memory/checkpoints/orchestration-warning-shown.<session-id> suppresses the warning for the rest of the session. Starting a new session re-emits the warning once.
How to invoke
/gaia-design-thinking Improve hotel check-in experience
What it does step by step
- Empathize Collects user insights, pain points, and context through empathy mapping.
- Define Synthesizes empathy data into a Point of View statement defining the core problem.
- Ideate Generates at least 10 ideas addressing the defined problem.
- Prototype Describes low-fidelity prototypes for the top ideas.
- Test Defines how to test prototypes with real users and what to measure.
- Generate artifact Writes all phase outputs to
.gaia/artifacts/creative-artifacts/design-thinking-{date}.md.
Inputs
| Input | Source | Description |
|---|---|---|
topic | Command argument (optional) | The topic or challenge. If omitted, the command asks. |
Outputs
| Output | Location | Description |
|---|---|---|
| Creative artifact | .gaia/artifacts/creative-artifacts/ | The session output document. |
Example session
> /gaia-design-thinking Improve hotel check-in experience
Phase 1: Empathize
Pain points: long wait times, language barriers...
Phase 2: Define
PoV: Tired travelers need a frictionless check-in...
Phase 3: Ideate
12 ideas generated, ranked by feasibility.
Phase 4: Prototype -- mobile self-check-in concept.
Phase 5: Test plan defined.
Written to .gaia/artifacts/creative-artifacts/design-thinking-2026-05-07.md
What to run next
/gaia-create-ux-- translate design thinking insights into a full UX design specification./gaia-product-brief-- formalize the top ideas into a product brief for downstream planning.
Troubleshooting
Topic not provided
The command asks for your topic interactively if no argument is given.
I keep seeing the GAIA orchestration warning every time I start this command
The warning is shown once per session, so if it fires again that's a new session -- not a per-skill repeat. If you want to silence it entirely, enable Mode B (full-fidelity orchestration via Agent Teams). Both of these conditions must be true:
echo $CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMSreturns1(not empty).gaia/config/project-config.yamlcontains:orchestration: mode: team
If either is missing the framework silently uses Mode A and re-emits the warning each session.